Lecture 5 - Adversarial Search and Games
Multi-agent, competitive environments
Approaches in multi-agent environments
Two-player zero-sum games
Minimax search
Alpha-beta pruning
Alliances in multiplayer game
Type A vs Type B strategy
Evaluation function characteristics
Cutting off search
Quiescent positions
Horizon effect
Forward pruning
Monte Carlo tree search
Stochastic games
Limitations of Game Search Algorithms